The summer courses at Thyssen have kicked off with ‘Museos y Videojuegos’ (Museums and Video Games), from today until Friday 14 July, aimed at museum educators, university students and adults with the objective of combining art and technology to showcase the aspects related to the industrial culture of videogames
For decades videogames have captivated and inspired many people thanks to their narrative and design, leading to a large number of followers. This has led to the gamer world being studied and analysed as if it were a cultural and artistic work in museums and art centres, generating a significant debate between specialists and different cultural sectors. This course aims to open up the debate as to whether museum could be the perfect space to experiment with videogames, converting them into an ideal space to break conventional structures and to promote, via new platforms, collective and enriching experiences.
More information about the course schedule:
Monday 10 July
10:30 h. Museos y videojuegos
Rufino Ferreras. Thyssen-Bornemisza Museum
12:00 h. Paisajes radiantes. Imagen, videojuego y co-creación
Abelardo Gil-Fournier. Artist and researcher
16:00 h. Worskhop: Los juegos de mesa aplicados al conocimiento artístico (I)
Daniel Sánchez. Project manager, senior designer at Gammera Nest
Tuesday 11 July
10:00 h. Arte, juego y videojuego. Del píxel de Malévich a la Realidad Virtual
Jorge Fernández. Writer and researcher
12:00 h. Cine y videojuegos: un diálogo transversal. La influencia narrativa en el género de terror
José María Villalobos. Head of gaming at FNAC Seville
16:00 h. Workshop: Los juegos de mesa aplicados al conocimiento artístico (I)
Daniel Sánchez. Project manager, senior designer at Gammera Nest
Wednesday 12 July
10:00 h. Cartografiar universos digitales vertebrados por el arte y la cultura
Ana Gómez. Art historian and documentalist
12:00 h. Special conference open to all participants
16:00 h. Visit: Nubla en el Museo Thyssen-Bornemisza
Desarrollan: Rufino Ferreras y Salvador Martín. Thyssen-Bornemisza Museum
Wednesday 13 July
10:00 h. Discussion: El proceso creativo como método de aprendizaje
Clara Harguindey, Gabriel Jiménez y Salvador Martín. Equipo Nubla
10:45 h. El museo y los nuevos públicos. El videojuego como nuevo recurso de comunicación
Daniel Sánchez. Project manager, senior designer at Gammera Nest
12:00 h. Caso Realidad Virtual Sony PlayStation. Un cambio de paradigma/PlayStation Talents
Roberto Yeste. Senior new business director en PlayStation Iberia
16:00 h. Los videojuegos y su percepción social y artística. Discussion panel led by Santiago Bustamante. Director and presenter of the ‘Fallo de sistema’ programme on RADIO 3
Friday 14 July
10:00 h. Juego, tecnología, teatro y sociedad
Mónica Rikić
12:00 h. Clausura y entrega de diplomas